Advanced Strategy Guide
TL;DR — I’m an iOS software developer who loves Idle Games, and this guide is a way to do min/max victory in Kings Throne without having to shell out $$
Okay, a little preface, since this is the first time I’ve written any kind of strategy guide. I’ve been a long time fan of “Idle” games (back before they were called Idle games on iOS 4+) — This are iOS games that require you to periodically return to the game to tap something, and generally involve strategies that involve a lot of unit conversion. Not exciting normally in the traditional action game sense, but for someone who is kind of obsessive they can really scratch an itch when you’re bored. And COVID has given me a terrible itch. Another aspect of idlers that has become more prevalent since in app purchase is “Pay to Play”, these games have started allowing players to dump a pretty ridiculous amount of money into them, and have begun feeding that desire with Vegas like reward systems. Personally, if I can get a few weeks of solid entertainment out of a game I cap off what I’m willing to spend at about $50, but as an iOS software developer, the methods of engagement used (as well as the crazy profits these games can claim) have me pretty interested, so I often like to see how they strike the balance (allowing free players to compete or not?). I’m writing this as it makes me feel like I was doing something useful for the past few weeks, and I’m curious on whether there is any interest in idler game guides.
Game of Lust
TL;DR — This game has a kind of sleezy aspect to it, if that bugs you, there are other options.
Facebook ads pushed this one really hard, and it climbed the charts in the iOS store. Their “distinction” seems to be the “Lust” part, making this one of the first idlers I’ve seen that is 17+ (highest rating allowed on iOS store, which doesn’t actually allow pornographic material). The target audience seemed to be mostly men. Towards that aspect, it’s an interesting hook and has worked well for them. The Facebook ads make the game look way more dynamic than it actually is, telling stories and showing dynamic choice selection “Bring her in from the rain?” — Nothing new here. The actual mechanic basically mount to, “Play the game a lot or pay money if you’d like to see this cartoon picture with slightly less clothes on”.
The whole maiden mechanic is pretty sexist and kind of a joke, you play a “King” who has a Harem of maidens who fire out babies at a prodigious rate. In the past, Idlers have profited by taking the same abstract game schema “You can have N of thing Y, which can produce a Z every X minutes, which can be converted into F” — and then release 8 “different” games built on the same template using different skins. Vampires? Kings? Werewolf? Magicians? Samurai? — And then target them at different markets. And https://www.goatgames.com/ seems to be no different. It’s pretty clever actually. As they can all share most of the same code, and just differ in terms of art and audience. I’m going to try some of the other games in their collection to see if they use the same underlying gameplay, and are perhaps less sexist and exclusionary. But this was top of the game charts so where I started.
Advanced Strategy Guide
Okay, let’s jump right in. The general strategy to gameplay is based on two principles:
- Min / Max: Expend minimum resources to complete tax, Maximize investments for long term gain.
- Just in time: Don’t do a thing until it’s necessary / required
After downloading the game:
King's Throne: Game of Lust
Experience Royal Delights in Medieval Times! King's Throne: Game of Lust is an empire simulation MMORPG where you rule…
King's Throne: Game of Lust - Apps on Google Play
King's Throne: Game of Lust is an empire simulation MMORPG where you rule a kingdom and experience the medieval royal…
First, if you are really trying to be the best in the ranking, know that this game is divided into servers of maybe 1000 players, and each “server” is a part of a group of 10 servers for their “cross-server” battles. If you aren’t one of the early Kings on a server (joined in the first few hours of it opening) you’ll spend the rest of the game chasing those who started earlier, and if your server isn’t the first server in it’s group your cross server battles will suffer the same fate (always fighting against servers who have had a few days at least more growth than your server). For first install you won’t have any way to know what server you are on until you are through the tutorial, and you may get lucky, so go through the tutorial to win. You are also allowed to play on multiple servers and switch back and forth, which is a good way to play more if you hit an idle wall and just want to keep tapping. If you’ve come here and have already done the game once, skip to the server selection for info on starting on a new server, and then back up to maximize your tutorial (which you have to do every time you start a new server)
The first part of the game is a “Story” tutorial. The story has no value or real consistency, basically you’re a king, your father is killed, and you seek vengeance by killing and “uniting” the kingdom. There are a series of “Questions” about how you will lead. And a fast forward button. Hitting Fast Forward here will give you the default starting resources of: 20k of each resource (60k total). Answering the questions gives 5,10,20 and 100k resources (135k total). It doesn’t take long, so worth tapping the buttons. Top button gives gold, middle button gives provisions, bottom button gives soldiers. I would recommend splitting between gold and soldiers as provisions aren’t needed early on. (First three press the top button, for 35k total, and bottom button on the last one for soldiers or visa-versa). The rest of the tutorial is not skippable and involves tapping wherever it tells you to. You can read this if you want to see where some things are, or care about the template story.
NOTE: For an idler game, this first tutorial can give you lots of play time if you’d like to be serious before you hit the first wall. Be prepared to play for a few hours depending on ambition.
One of the things you’ll have to do in order to make sure you don’t lose progress or purchases is to “bind” your account. Not saying that you should want to give away your account, and it might be against “terms of service”, but if you bind to Facebook or your Apple ID then you won’t be able to trade. If however you were to create a new e-mail account somewhere, and bind it to that…. well you would then have the option to transfer that. Just saying.
Get to server list screen, Top Left player icon ➟ Account icon (Looks like a shadow of a person on the bottom) ➟ Switch Server ➟ Server List
From here you can see all the servers that have been created so far, and their server groups. Each block of servers starts with xx1 and the last server is xx0. If you are on server xx1 already, check your player ID, which is a combination of server ID and which player you were to join (at least for the later servers). If it’s pretty low, then you’re good to go. Otherwise, you’ll have to “camp” the server list, checking periodically. When a new server opens up that is xx1, join and run the tutorial from there. You may not be the first, but you’ll be on equal footing with them after a week or so of progress building.
Most servers seem to start with a “Heroic Maiden” promotion to get you hooked. This gives you an opportunity to buy Brunhilde for $0.99 — If you want to spend any money at all on this game, this is the best buck you’ll spend. Brunhilde is overpowered, and gives you both a pretty high charm maiden (300 to start) as well as an overpowered leader for your tournaments and other actions down the road. For perspective, the next maiden in that promotion you can buy costs $29.99, and another $29.99 for her hero counter part ($60!), and Hero Maidens after that cost $1,000+ without promotional help (On a side note, this games pay to play is way too fucking aggressive). Cannot recommend more not buying anything past Brun but hey, it’s your money.
Throne Room Optimization
The Throne room is where you’ll collect most of your resources. It has two modes, Levy and and Decree.
You get a “free” levy once every x minutes, and if you don’t use them they will stop accumulating after y, and can be used to levy z gold / grain / soldiers. Initially x is around 1 minute, and y is 3. As your kingdom gains levels, the amount levied per usage and the maximum free levies (z and y) goes up — but so does the amount of time between free levies (x) — One of the main “road blocks” you’ll run into while doing the main quest (below) is that you’ll need to have levied gold / grain / soldiers xx times. Because there is a clock on the free levies, this number will become a road block to rapid quest completion as you sit around and wait for your levies to build up.
IMPORTANT: Because of this, a good initial strategy is to NOT upgrade your castle unless forced to. This keeps your level lower and allows for you to keep the clock on how long it takes to build up free levies low.
TIP: Calculate how long it takes for your free levies to fill up and set a repeating timer. Return frequently while playing initially, rather than draining them every time you see an exclamation
Royal Decrees — There is a story here, it is meaningless. It’s basically do you want stuff (Coins, tomes, etc) or experience (level castle faster). I think the main quest is a better source of Exp (though haven’t done the math) so tend to get the stuff from all of these. Duration between free decrees doesn’t change as castle levels in the same was as levies.
Seals / Levy Tokens — Game will give you seals and levy tokens that you can use to get another out of turn levy or use. These grow in value the longer you don’t use them, so cash them in only as needed to pass the next stage in your main quest.
Main Quest — New Account
When you get through the tutorial, you’ll want to complete the main quest items as quickly as possible. Ignore all the other flashing and blinking things until you have to in order to complete the “Missions”.
There are lots of glowing tappy things, you can pretty much ignore these initially unless forced, stay on target for the main quest and your current mission. Additionally, the tutorial will give you maidens, children (should have wrapped it up), hero’s, etc. Largely on autopilot. In general just stick to completing the minimum mission and following the tutorial when forced to. I’ll detail the elements of strategy below in the order they come up.
Dogs of War (Campaign)
Every time you are at this screen keep going until the casualties listed is no longer “low” — Attacking past quickly escalating loss of soldier resource. Boss battles don’t cost soldiers and for the initial campaign mode don’t offer any challenge, always clear through those. Whenever you hit medium on casualty prediction, head back to the main screen and run quests again.
Tutorial forces you to give your first tome to Oliver. Give him a single +100 provisions tome. Tomes raise a hero’s stat (based on which tome they are) by a fixed amount. Military stat is more important than other stats, as it is used for calculating damage in most conflicts. Other stats raise the amount of resources you get when you levy in general, and your overall kingdom power. There are two main multipliers to these stats that make who you give your tomes to important.
Bonds — Many heros have a maiden that they are “paired” with whose experience can be used to provide fixed as well as percent bonuses to the heros base stats. These unlock as you raise the maidens intimacy (inevitable)
Paragon — Hero Maidens (like brunhilde) and certain other special heros get paragon points, % bonuses to specific stats which can be increased with prizes that you get later in the game.
In general you will want to focus initially on a single hero, and as you get that hero farther on the scale (all the increases offer diminishing returns) focus on a second, third, or fourth “main”. For your first hero, I would recommend Brunhilde hands down if you bought her (both paragon and overpowered bond skills, as well as a high initial charm (which means she’ll level up bond skills faster). Otherwise I’d go with Oliver to start (for all tomes initially, but you’ll end up leaving him behind).
You’ll have to level up x of your hero to y level for this quest which comes up a lot, for choosing which hero to level, sort your hero by power, and start by leveling the one that is the highest power but not yet the appropriate level. And working your way down until you’ve completed the quest. Don’t level your hero more than necessary for this quest as you’ll need every coin as they progress. Leveling hero cost more each time as you progress, so low level are cheaper
TIP: You’ll get 3 “boosts” per day (?) when leveling your hero one level at time, it will instead level 2 or more times for the same price. If you select “10 at a time” this boost won’t engage. For early leveling ALWAYS enable +10, as wasting your free boosts on the cheap early levels is not ideal.
You have to raise your kingdom power for this quest. Easiest way is by raising hero power, in order do the following until you’ve just crossed the threshold (you’ll see a quest complete notification).
- Military tomes into your main hero
- Other tomes into your main hero
- Use quality scrolls to up the military quality of your main hero
- Level the lowest level hero +10 (Best bang for the buck in terms of power for coin)
Privileges of Royalty (Maidens)
Okay, tutorial will make it seem like you are forced to visit Marian for 100 gems… don’t. Visiting maidens (non-randomly) is expensive initially it’s 10 gems per level of intimacy, and it caps out at 800 gems. Each visit will raise their intimacy by 1. Since the amount of intimacy needed for everything but some of the “easier” maidens is in the 100’s or 1000’s this is stupid expensive. Instead, scroll down the list when you have to, and visit the maiden that has the least intimacy (cheapest).
TIP: Later in the game, all of your maidens will have 80 or more intimacy, as there are lots of other game elements that raise maiden intimacy, and so adding one more notch to this quest will cost you 800 gems. You can delay this by intentionally visiting each of your maidens 5–10 times (while they are still cheap), it’s worth it later in the game, but keep an eye on your remaining gems.
Whenever your activities provide you with child, give it a name and spend the hearts to level up and move on. These regen slowly, and aren’t a blocker early on.
This is basically a thoughtless tap trap. 0 strategy. Feel free to tap away every time you have to, and tap as much as you can each time you visit (enable one tap unless you’re some kind of sadist).
These have the same value on any hero, but should probably be applied to your main hero. Raising quality level gives you an incremental boost for each level the hero has (including going forward) in that skill. There are a few ways quality gets raised, the number of stars a “skill” has simply indicates how much it will boost the related stat (1 attribute point per star, per skill level, per hero level):
Quality Skill Exp — Heroes get this as they pass certain level thresholds, or it can be manually raised with quality scrolls, and it trickles in as they compete in tournaments. The cost of this is fixed (no diminishing returns) and the max level is unknown (haven’t hit it yet), and the amount you gain for every exp spent is the same for all skills, 200 skill points per level of the skill, which results in 1 attribute per level increase in the related skill.
TIP: Military is the most valuable skill to raise and every hero has at least one skill that is for military. Recommend only spending quality Exp on raising that stat, and waiting to build up enough if needed.
Manuscripts — These manuscripts are tied to a particular attribute, regardless of level, however there is no optimization of these as the chance that they raise the skill corresponds directly to the level of the skill. I tend to prefer the non-gamblers route and use these to raise the lowest level associated skill.
TIP: These can be used on any hero, and since quality boost corresponds to hero level, should probably be reserved for your highest level heroes
Scrolls — These raise any skill of a specific star rating one level 100% of the time. Recommend using these on the highest level hero who has a corresponding military stat to boost.
Put your top hero in. Add extra if tournament is your thing with gems. Tournament points have diminishing returns, I normally switch heroes when level is around 75, as that’s enough to allow your hero to mosh through the enemies and build up “momentum”, more on this later. Set a timer for 3 hours to make sure you’re maximizing this one.
Do the minimum here, and don’t enable increase of luck until you have done all your gem based maiden visits, as this event can raise maiden intimacy and make that event more expensive. However, do use up all free processions every time you visit.
Random Visits (Maiden)
Randomly visiting your maidens won’t increase intimacy (or the expense to complete), but will give the corresponding bonded hero experience for raising bond skills (good thing), this experience corresponds to the amount of “charm” score the maiden has.
TIP: Maximize your main hero bond skill and give all your charm to the corresponding maiden (Brunhilde, or Marian for Oliver), empty out any charm items you have on the maiden before doing random visits to maximize chances of landing on that maiden. Careful not to raise intimacy with items for maidens with intimacy less than 80, this only makes them more expensive to visit manually.
This quest forces you to drink potions in order to level up your “children”, potions have more value later in the game so drink as few as possible. When choosing the child to raise, pick the one that is closest to completion. Take note that for every 10 levels the cost to raise per level goes up by one (2 hearts per level for <10, then 3 hearts to <20, etc…) so it’s not as easy as who has the least levels to figure out.
Hit the wall
Whether it be not enough gold to level your heroes, not enough soldiers to win the next campaign battle, or not enough levies to pass the road block at some point you’ll hit a wall. NOW is the time where you can hit all those glowing things. Many of them will give you extra resources, depending on the quest, activity, etc.
Head into your bag to get resources periodically. Somewhat obnoxiously this game puts resources into your bag rather than directly into the related accounts.
TIP: Cash in all War Funds / Call To Arms / Rations / Exp Bags / Manuscript Caches, Silver Tiara’s and other fixed gain items whenever you like, but keep the items that have scaling values (Like Gold Tribute, Seals, Levy Tokens) until you really need them, as you’ll get more by using them later.
Periodically go through combine screen, for the Investiture tab, only combine as needed, as once you combine upwards you can’t combine back downwards, for the “Others” screen, combine Manuscript Cache, Alliance Charter, Famed Hero Token, Dueling Invitation, and Advanced Alliance charter or any of the hero or maiden puzzles (ha) whenever you have the right parts, as the parts you expend here are useless otherwise.
Watch it: The Dowries and Challenge token have a sneaky gem component to the combination. Don’t combine these unless you really need it and have no better way to get one.
For Grail and Excalibur, don’t merge these unless you can make 10 of them, and the appropriate Hero event is going on. They both consume the same resource (Famed Hero Token), so you don’t want to use it before you plan to spend the outcome. Personally, I think the grail based (Knights of the round table) hero’s are better than King Arthur’s court, there are more of them, and their Paragon when you have all 5 is 120% increase to military stat (vs a smaller boost to both military and provisions for arthurs court). Getting all 5 of these is totally doable from a free account, as you can get all the tokens you need to complete the set in a reasonable time frame without spending $$
There are always events going on, they are not consistent from server to server, but might have more to do with a pre-programmed script. They follow a few templates however. Skip over any events that you don’t have to get back to the main quest content.
TIP: Stop goofing around with the side quests as soon as you have whats needed to past the main quest road block. Advancing is the main goal initially.
Many events, and some of the games features later have point exchanges. These have some really awful deals (Puzzle pieces, and maiden items are WAY too expensive) and some really good deals. I don’t really care to make a whole chart as the exchange rates are constantly shifting, but for a guide mark, compare the point cost to how much it would cost to get the related item with gems.
1 or 10 events
The graphics very, but the core of these events are that you are proceeding down some sort of path, you get points as you progress down this path, you can buy steps on the path for 100 gems or through various other rewards, and you can take 1 steps at a rate of 1:1, or a slight discount of 10:9. As you progress down the path you’ll also get 1 point per step, which you can exchange for prizes. To be honest, these quests suck. There is no element of strategy, you get almost no free steps, and the point exchange rate is total garbage.
Strategy: Don’t buy steps. Take your steps one at a time, or wait until the end in hopes that you got 9 free (there is a timeout, don’t miss it or you lose out). Make sure to go into the point exchange and spend the few points you have in the 24 hours or so after the quest ends (Point exchange stays open even if you can’t take steps)
Coronation, People’s Monarch
These events have different names but the same mechanic. Buy or win things, that you can then select and “toot” to gain rewards and points, then spend those points in the exchange. Additionally there is a shop that you can go into to buy more things to toot. This one isn’t that bad, and I recommend visiting once daily (Local time 5pm is a new day)
TIP: Go into the shop every day and buy as many as you are allowed (20) of the coin based purchase (last I checked it was 2k coins per). These toot for 10k a piece and so are basically a free and easy way to rack up points. The gem based one (10 gems per) are also a pretty good deal for the amount of points you get and ranking, as there are some pretty useful stuff to buy in the point exchange for this event.
Ride to victory
Horse racing seems like it would be fun and profitable, but it’s not really. Too many gems for crappy exchange. It doesn’t actually matter which horse you bet on as the chance that horse wins is balanced against its payout.
This event doesn’t seem to scale based on player power. It’s either too easy (and ridiculously profitable), or too hard. If you are high level, you should be able to make it to the 10th island without losing your main hero, there is an element of strategy, don’t go to healing tents unless you have a hero that has taken > 50% damage or are forced too as you lose a prize. Otherwise, pick a path that steers you towards whatever prizes you want. Don’t forget to go into the tavern and use the points afterwards. Sadly this is a 6 day event that high level players will clear in 1 day. For low level players, push as far as you can every day, switch hero if they aren’t being one shotted, visit tents if you have multiple heroes who are injured, or gems otherwise when forced.
TIP: For low level players, do this towards the end of the day (3 or 4pm local time) so your heroes are as buff as they are going to be, and return every day as you get a free restore of all heroes on a new day event
These rotate, and give you both periodic boosts when completed, as well as mailed prizes when they are done (based on your local server rank). Tap them when you want resources or are blocked.
Claim these daily
Daily, Weekly, and Progressive — These provide points, which can open chests, but in general just provide rewards periodically. When you are low on resources or blocked, come in here, collect all and tap on all the glowing chests.
Rate the game for good rewards that are necessary, this is a one time thing. Give it what you want
Tap the glowy thing and make it go away
If you are still blocked, keep tapping glowy things until they all go away. Don’t spend gems or cash, in all cases I’ve seen, the glowy thing will go away by tapping (even if you don’t end up spending cash). If you’ve done all that and are still a few resources shy, go to the relevant freebie and set a timer. You can then come back optimally as soon as you will be able to proceed.
TIP: If you really enjoy tapping and have tapped out a particular account, create another one on a different server, and start tapping a fresh. As long as you have bound your account you won’t lose any of your progress, and can have as many accounts (1 per server) as you wish which all idle away even when you aren’t logged in.
Late Game Stuff
As you level, you’ll get access to some of the late game features. Some of these have elements of competition, and strategy, as well as different chats, and are designed to keep the play going for weeks and weeks. On a side note, I don’t think there is a way to “beat” these kinds of games, as they just add more levels, or repeat the same mechanic over and over again, with all the costs and rewards exponentially increased.
Alliances are fun for the chat and the camaraderie, but not especially rewarding unless you are in a top alliance.
TIP: Chat with members and raise kingdom power to get on top alliance on your server, there are periodically alliance based quests, and being a part of the top alliance is an easy way to get the exclusive #1 ranked prizes for very little individual effort.
The main non-social advantage of alliances is the alliance exchange, you can trade alliance points for stuff here. Alliance points are easy to get if you claimed the “Southern Boundary” castle and max out its daily quests to get the alliance token related stuff. Combine those into the “Alliance Letter” for maximum daily contribution points (1200). Additionally, your alliance should open bosses every day (Make the leader / lord do it as it’s not worth gems, and they can open with otherwise useless reputation points) — fighting these bosses provides a few extra alliance contribution points. Spend them daily on the things you need as the store has max purchase amounts and you can get most things with the alliance letter gift initially.
Kingdom / Campaign Map
As you complete the campaign, you’ll be able to add a new mechanic for gaining resources, as well as specific items.
You can spend a lot of time tapping here, but the basic mechanic is that each section of the campaign unlocks a new castle. Castles have a number of tabs (PAY ATTENTION HERE as there are elements to these tabs that aren’t obvious and make a huge difference).
Campaign — This is a one time tab, but has a RIDICULOUS amount of gems available and a primary source of early free gems, once you’ve cleared out the castle you can claim all the gems. Once they’ve been claimed there is no need to return to that tab, BUT THERE ARE GEMS FOR EACH CASTLE TO BE CLAIMED. So it’s worthwhile scrolling through all your castles and making sure you’ve got the gems.
Defend — You can place one maiden and one hero in each of your castles. There is a minimum bar that varies depending on the castle, and grows as you level up the castles. Having a maiden / hero in place will generate the castles related rewards on a periodic basis which can be claimed from the defend tab, or by tapping the chariots on the map menu. These castles can also be “leveled” periodically for resources. Leveling produces a pretty minor boost to production, and is worthwhile ONLY if you have a hero and maiden who are green (Meet the requirements) and you feel like wasting the resources. Early castles are cheap, while the later castles are kind of insanely expensive. (Return on investment for these later castle leveling is off by several magnitudes and just plain broken).
TIP: When choosing the maiden / hero to put in a castle, consider that there are 10 castles, and each has higher restrictions for placement. Consider leveling / stat boosting your 10th most powerful hero / maiden for the 1st castle, and the 9th for the second, etc… So that you end up with your most powerful combo in the 10th castle. If you don’t have a hero that meets requirements you can use any hero you want, but the difference in production between one that is green (meets) vs one that does not (red) is pretty significant.
Explore — Both the most valuable tab, and the most time consuming if you like tapping. Every castle has one of these, and each castle has a set of “Quests” that you can send your children on as a way of exchanging a specific resource for a specific item. There is also a chance that child will return with a bonus item. There are a lot of broken elements with this feature.
TIP: It doesn’t really matter what level or rating your child is as long as they meet the minimum bar for the quest. You won’t get more by sending a more skilled child, and sending a child doesn’t improve them or raise their stats, so the only strategy in picking which child to send is to send the lowest power level that matches the minimum required by the quest.
Quests also have another broken feature, “star levels”, randomly a quest will have a higher star level. This means that you will have to send more and higher level children, you will have to spend more resources, and you will have to wait for them longer before they return. It’s broken because the result is the same as the lower level quest, with a slightly higher chance at getting the bonus prize.
So if it’s so broken, why do it? First, the bonus items include tools which you’ll need for artifacts (Which aren’t really useful, but fun to open anyway). And the regular items include a couple of specific quests that provide huge value for some of the other game mechanics. If you’d like to fish around feel free to complete all the quests in all your castles every 30 minutes or so until your daily free quest refreshes run out, but you may want to just visit specific castles to claim their prizes:
Also, the other castles are good for tomes, and other trinkets for filling your bag.
Mechanic is simple, host or attend feasts to gain points, exchange points for stuff. The stuff in the exchange is pretty good, and can be refreshed for gems if you are fishing for something specific. Exp boosts, Military Tomes, are always good value, and other items depends on events or quests you are trying to win.
DO NOT POISON — There is a mechanic that allows you to waste one of your daily feasts to go and poison someone else’s feast, which reduces the points they would claim for that feast by 1000 while providing you no benefit. This is a lose lose. You waste an opportunity to gain 1000 points, and someone else loses 1000 points on their feast as well. It’s lame, and invites retaliation.
You should attend your maximum number of feasts every day, and if you want to spend some gems host a feast. Make sure to chat it up, as it does seem that players will join if you ask. Also offering to attend their feast in exchange is pretty effect. When someone attends your feast you both get points (win-win).
TIP: Once you have Humbermoor mine it every day for Feast Invites, these are free and provide maximum points to both you and the host. Spending gems to attend feasts isn’t normally a worthwhile exchange.
Council is a strange mechanic, you can get council tokens early from the feast exchange, and later in the game from Humbermoor. If you host a council, you will get a fixed amount of council points, which you can use to level up. As you level up, it will provide big stat bonuses to all of your heroes as well as increase the amount of points you generate from your council. If you don’t have tokens, feel free to join any council you see to gain points. You can also join any open council without wasting a token, and if there are no open seats, you can sometimes challenge those at the council for their seat. You will win 100% of the time if you have a higher level than the other player, the tie breakers are titles (if any) and finally kingdom power. This looks like a random element but it’s not. If the message you first say is “You don’t belong in this seat” then you’ll win. There seems to be no penalty for losing either, so try different seats until you get a seat you want.
TIP: Go to the ranking to see the names of the highest ranked players in terms of council participation. Attending their councils will give you a higher rate of return. Additionally, attend councils from the bottom up, as the lower the council is in the list, the longer it still has remaining before you’ll have to join a new council. If you are the highest, just host, as you’ll get the most points being present for the whole council.
When hosting it doesn’t seem to matter whether people join your council or not, so don’t bother recruiting for it.
This is the only (?) competitive element in the game that I’ve found in terms of hero vs hero. You get so many challenges (one every so often) throughout the day which choose random heroes, and then once those have been used, you can use tokens for more random fights. You can also go to see who has beaten more than 5 of your heroes and use revenge tokens (no limit other than once per time you were attacked, and it takes a token for every one) and use the more valuable challenge tokens to directly challenge anyone based on their player number.
The fight itself has a two basic elements of strategy, you get to pick from 1 of 3 heroes to face off against each round, and each round you can spend your streak points to get various bonuses. For picking who to face off against, it is best to always pick the weakest. You can’t see hero level or strength when selecting, but here’s the order I user
- Don’t pick any of the knights of the round table / hero maidens / Arthurs court, as they have a military paragon boost and hit harder.
- Pick the hero with the lowest color Gray < Red < Orange < Yellow < Green < Blue < Violet — They are lower level
- Pick the non-military hero if possible — Some heroes have a % boost to their military stat in quality, and are favored
- Pick the lamest hero — People tend to ignore the lame heroes when it comes to boosts.
If the first hero I have to face off against is the same color as my hero, then I normally won’t boost on the first encounter. If your hero survives the first encounter then I use the following rules to decide which boost to do:
- If the hero is getting hit hard > 50% of HP gone with one matchup then give up, no boost. They’re dead
- If the hero is one of my strong heroes and has a decent tourney stat (I level both the chance of hitting and the damage boost equally, and good heroes are 50+ in each). And my opponent has some strong heroes then I’ll want to gain some momentum in my tourney skills stat, for 1 boost Tourney skills greater than 12% or so is a good deal for 2 boost, 20% or greater is a good deal. If my opponent is weak, then I’ll just build up streak points by not spending anything until my hero drops below 70% or so, or I see a dangerous hero in one of my choice lists.
- If the hero is taking a decent amount of damage per match, but holding on (20%+), and doesn’t have a good tourney skill (Raising tourney skill lowers damage taken because you kill opponent faster and therefore suffer less injury), then HP is worth boosting enough so they can survive the next round, 5% is good for 1 streak, 9% or so for 2.
TIP: Attack % is not that useful, Tourney Skills is critical to build momentum when slamming up against big heroes, with enough boosts you can have your hero able to beat opponents 10x their strength (My lvl 300 Brunehilde can build up tourney skills momentum so that for the last few strong opponents she has a 100% chance of 1000%+ critical bonus), Health is useful for getting a few more kills in using heroes who don’t have much tourney stat to boost, and don’t have the strength to clear all opponents heroes.
Summary / VIP
Wow, you made it all the way through. Enjoy the taps. I don’t want to spoil your experience with the game, but watch how much you spend. Games like this are designed to extract money and it is too easy if you have an addicted personality to spend an insane amount of money. One nice aspect of the game is that as you spend more Pay to Play it raises a “VIP” stat, this gives you a pretty unfair advantage in lots of little ways, but since you can see every players VIP stat displayed in rankings, also lets you choose to compete only against those who have spent as much or as little as you have. This game is open ended, there is no real win condition, so make challenges for yourself based on what you enjoy. There are some stupidly bad broken game mechanics (Hero maidens past Brunehilde, and “skins” can cost hundreds or even thousands of dollars if you want to buy them, and are basically impossible to get without spending money), While the app will show you all the cool things you’ll get for each VIP level, it doesn’t show you how many points you need to get to each level, or that the growth for each is non-linear. Here’s a chart based on what I’ve been able to gather:
when you make a purchase you get roughly 60 VIP points per dollar you spend, so you can estimate how much each person in the game has spent based on their VIP level. The truth is companies like GOAT make millions every month, and MOST of their profits come from a very small amount of players. And in many of those cases, as is often the case with addiction, they are spending money they can’t afford and will ruin relationships. My advise to you if you are worried is to not play this game at all (or any game with in app purchases as many follow the addiction model for profit), or to set a pre-define VIP level that you are comfortable with and stay below that. If you think you might be vulnerable, based on past experience, or want to know more, the thread below talks about the addicted side. Personally, I’m fine keeping my limits, keep in mind, when you are done, you’ll literally have nothing of value to show for it beyond the time spent, and if you weren’t really enjoying yourself then might be better to pursue other things.